Hi-Rez Studios has sent along the full press release for their new
Territory zone, Tradewinds. And, as I mentioned just a few days ago,
it's all for us.
That's right, the timezone for this Global PvP section is smack dab in
central playing time for Singaporeans, with the zone opening from
6.30pm-8.30pm.
If you've been worried about having to play at ungodly hours in order to
get in on some Global PvP action, here's your chance to try it out now.
Don't forget, they have a free trial on offer!
Check out the full press release here.
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Hi-Rez Studio's Global Agenda got off to a shaky start somewhat, but we found it to be a pretty excellent introduction to a third-person MMO shooter. What happens when they decide Oceania doesn't have enough goods?
Why, they open a Singapore server of course.
That's right, we got an email this mornin' from Hi-Rez saying Singaporean servers are live! Go check it out if you've been hungering for some Global PvP but couldn't quite make the zone timings previously on offer. We know we are later today.
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So I've been playing quite a bit of Battlefield: Bad Company 2 since it was released. I've also been playing a hell of a lot of it when the beta was out. I have come to one conclusion: This game blows.
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Well snap, I worried about something like this. Command & Conquer 4 is going for a "control territory" style method of capturing buildings rather than relying on engineers (They might still be in, but I haven't seen them in action yet) This also translates into tiberium nodes.
Instead of building your refineries and harvesting the green glow, it seems both the Brotherhood of Nod and GDI have figured out how to suction and contain the thing. It probably relies heavily on the sonic technology developed in CNC 3. Check the vid from Joystiq out.
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With all the classes revealed for the upcoming new Star Wars MMO: The Old Republic, it was only a matter of time before BioWare began revealing info based around its classes. The Sith, arguably the ones you'll see a hell of a lot of running around in the game come launch, are revealed in the Dev chat video below.
It's amazing the amount of depth and detail BioWare goes into, even in the nitty gritty. Things like lightsaber design, concept art for Sith armor and more just show the dedication developers have for games.
Massively
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I still find it odd what Singapore does and does not pick up on. Case in point: Unreal Tournament 3. The game was simply amazing, with a new level of graphical fidelity and speed that still managed to retain the classic tensions of deathmatch within it.
It never really took off here.
Which is a pity, because otherwise you would be checking out DM_Spectrum, a triptastic deathmatch map that has to be seen to be believed. The map is pitch black, and you'll only be illuminated around you by the glow of your... neon dancefloor signs. This makes for a very different. and interesting, game mechanic: No camping.
How, after all, do you camp when there's a neon light showing where you are? The video embedded has some funky music to go along with the frag vid, and if you are still playing UT3, give me a ring in the comment box below and download the map here.
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Need to kill some time before the clock drops tonight? GameSetWatch pointed me in the direction of Genetos. This shooter is like a road trip through the life of SHMUP's. It starts you off with basic graphics (as in,pixel basic) and an immovable turret, before ending up in the now-popular bullet-hell modes.
The seven minute long trailer is below, and you can have a go at the game here.
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I can't recall offhand if I posted about this, but for those of you wondering how seriously down the rabbit hole MMO's can go, here's news. The MMO Planet Calypso has posted the results for its auction of the Crystal Palace space station for the cool, cool price of 3.3 million PED.
The kicker here is that PED can be converted into real world cash, if you know how to work the system's economy. The winner of the auction, Buzz "Erik" Lightyear essentially just bought himself a virtual cash cow. Space stations are central locations of marketplaces, restocking inventory, repairing and so forth. Players can bid on pieces of land (or, er, space stations) and then use in-game tools such as taxes to derive revenue from other players using their services.
Some might be wondering how much that 3.3 million PED converts into real world cash. The result? About USD$330,000. According to Massively, this is chump change considering the new owner will be earning income almost immediately.
If you think you have the economical know-how to get into a game like this, you're welcome to try.
Massively
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